Sport is no longer just a game

From billion-dollar media rights and global audiences to artificial intelligence, sports science and new forms of fan engagement, sport has become one of the world's most powerful cultural and economic systems.

FOSTER! NEWS | SPORTS
18 SEPTEMBER 2026


THE GAME HAS BECOME AN INDUSTRY 

Sport has always been about competition. Two teams, two athletes or dozens of competitors enter the same arena with a simple objective: win.

But the modern sports industry has become something much larger.

Leagues and clubs now operate alongside broadcasters, streaming platforms, technology companies, sponsors, investors, betting companies, data providers, stadium operators and global entertainment businesses. The match remains at the centre, but an enormous commercial and technological ecosystem has developed around it.

Deloitte's 2026 Global Sports Industry Outlook describes an industry expanding across media, technology, investment, entertainment and physical infrastructure, with artificial intelligence increasingly being incorporated into sports organisations.

The result is a fundamental change in what sport represents.

It is no longer simply an event people attend.

It is a global media product, a business, a cultural identity and increasingly a technology platform.


THE RIGHTS TO WATCH SPORT ARE WORTH BILLIONS

One of the clearest signs of the transformation is the value of sports media rights.

S&P Global estimates that global sports-rights payments will reach US$67.34 billion in 2026, an increase of 9.6% from the previous year. North America alone is expected to account for US$34.9 billion, or around 52% of global spending.

The 2026 calendar is particularly significant because it includes two enormous global sporting events: the Winter Olympics and the expanded FIFA World Cup.

The World Cup alone is expected to generate around US$4 billion in media rights, according to S&P Global's analysis.

Those figures explain why broadcasters and technology companies continue to compete aggressively for live sport.

People may watch films days or weeks after release.

They may listen to music whenever they choose.

Live sport is different.

The value is concentrated in the moment.


LIVE SPORT HAS BECOME A BATTLE FOR ATTENTION 

The television era created the first great global sports audiences.

The streaming era is now fragmenting them.

A football match might be available through a traditional broadcaster in one country, a streaming platform in another and a direct-to-consumer application somewhere else.

The result is greater choice, but also a more complicated relationship between fans and the companies selling access.

Research commissioned by IBM from more than 20,000 sports fans across 12 countries found that 30% of respondents said they were most likely to use a streaming service to watch live sport, compared with 29% choosing traditional linear broadcasting.

The same research found that 72% of surveyed fans used sports apps.

The television set is therefore no longer the only gateway into sport.

The smartphone has become part of the stadium.


THE FAN IS BECOMING A DIGITAL PARTICIPANT 

Watching a match used to mean sitting in front of a screen.

Today, a fan can watch the game, follow live statistics, receive personalised notifications, communicate with other supporters, watch alternative camera angles and consume short-form clips simultaneously.

The experience is becoming more interactive.

IBM's 2026 research found that 46% of surveyed fans believed their expectations for digital sports experiences were higher than they had been one or two years earlier.

That changes the economics of fandom.

The competition is no longer only between two teams.

It is also between platforms competing for the attention of the same supporter.


ARTIFICIAL INTELLIGENCE HAS ENTERED THE STADIUM 

Artificial intelligence is becoming one of the most important technologies in sport.

Its applications extend from analysing match footage and player performance to ticketing, logistics, content production, fan engagement and commercial decision-making.

Deloitte's 2026 outlook identifies AI as an increasingly foundational layer for sports organisations, including potential applications in ticketing, game-film analysis, content creation and operational workflows.

The technology is also changing the way spectators see sport.

During the 2026 World Athletics Ultimate Championship in Budapest, Sony and World Athletics introduced optical-tracking technology designed to create new visualisations of sprint finishes and provide more immersive broadcast experiences.

The objective is not to replace the competition.

It is to reveal more of it.


DATA HAS CHANGED HOW PERFORMANCE IS UNDERSTOOD 

Modern elite sport is increasingly measured.

Speed.

Distance.

Acceleration.

Heart rate.

Movement.

Reaction time.

Positioning.

Passing patterns.

Shot selection.

Recovery.

Every action can potentially become data.

That information can be used by coaches and athletes to identify patterns that are invisible to the human eye.

In football, basketball, tennis, athletics and many other sports, data analysis has become part of preparation rather than simply something used after the event.

The athlete is increasingly surrounded by a technological infrastructure designed to measure performance in real time.


THE ATHLETE IS BECOMING A MEDIA BUSINESS 

The transformation does not stop at the field of play.

Athletes increasingly operate as media brands.

Social media allows them to communicate directly with millions of followers without depending entirely on newspapers, television networks or traditional sports broadcasters.

That creates new opportunities.

An athlete can build a global audience, launch a company, produce documentaries, create podcasts, negotiate sponsorships and develop entertainment projects while continuing to compete.

A recent example came in September 2026, when Genius Sports announced a new athlete-led sports media company involving NBA All-Star Chris Paul and production company Words + Pictures. The venture is designed to create original programming led by athletes and supported by sports data and technology.

The athlete is no longer necessarily only the person performing inside the stadium.

The athlete can also become the broadcaster.


STADIUMS ARE CHANGING TOO 

For much of the twentieth century, stadiums were designed around one fundamental purpose: hosting games.

That model is changing.

Deloitte's 2026 sports outlook identifies a growing transformation of stadiums into year-round entertainment and commercial destinations.

A modern venue can contain restaurants, retail spaces, offices, hotels, concerts, museums, corporate facilities and entertainment experiences.

The objective is to make the building economically active even when there is no match.

That changes the relationship between sport and cities.

A stadium is increasingly becoming part of the urban economy rather than simply a place where sport takes place.


WOMEN'S SPORT IS BECOMING A MAJOR COMMERCIAL MARKET 

Another major transformation is taking place in women's sport.

For decades, women's competitions received less media coverage, sponsorship and commercial investment than men's competitions.

That gap remains substantial, but the commercial landscape is changing.

PwC's 2026 Global Sports Survey found that 91% of sports executives surveyed expected double-digit growth in women's sport, while the wider global sports industry was forecast by respondents to grow by an average of 7.4% annually over the next three to five years.

The significance is not simply financial.

Greater commercial visibility can change broadcasting decisions, sponsorship opportunities, professional structures and the number of athletes able to build sustainable careers.

Women's sport is increasingly being treated as its own market rather than simply an extension of men's sport.


THE BUSINESS OF SPORT IS ALSO BECOMING MORE GLOBAL

Investment is another force changing the industry.

Sports clubs, leagues and franchises have become attractive assets for investors seeking global audiences, media exposure and long-term commercial opportunities.

Deloitte identifies growing capital flows and changing ownership structures as major features of the 2026 sports landscape. Global ownership groups are increasingly connecting sports organisations with media and commerce.

This can be seen in the growing presence of investment groups across football, basketball, motorsport and other major sports.

The result is that a club can increasingly be viewed simultaneously as a sporting institution, a media company, a commercial brand and an investment asset.

That creates new opportunities — but also new questions about ownership, identity and the relationship between supporters and investors.


THE PRICE OF WATCHING SPORT IS CHANGING

The fragmentation of broadcasting is creating another problem: access.

As rights move between broadcasters and streaming services, fans can face multiple subscriptions simply to follow the sports they care about.

Research from IBM found that managing multiple subscriptions had become a source of frustration among surveyed sports fans.

In Australia, for example, sports streaming prices have been rising as platforms attempt to balance expensive rights deals with subscriber growth and profitability. The market has seen several major services increase prices since 2025.

The economics are straightforward.

Rights become more expensive.

Platforms need revenue.

Subscribers ultimately pay part of the cost.

The question is how much fragmentation audiences will tolerate.


SPORT IS ALSO BECOMING PART OF THE ENTERTAINMENT INDUSTRY 

The traditional distinction between sport and entertainment is becoming increasingly difficult to maintain.

Sports organisations produce documentaries.

Athletes launch podcasts.

Leagues create original television programmes.

Streaming platforms invest directly in sports.

Concerts are held in stadiums.

Sports events are integrated into social media.

Technology companies become broadcasters.

The same audience can move from a live match to a documentary about an athlete and then to a short video created by that athlete within minutes.

The sports industry is therefore competing not only with other sports.

It is competing for attention with the entire entertainment economy.


THE NEXT COMPETITION MAY BE OVER THE FAN 

For decades, sports organisations competed against each other.

Now they are also competing for direct relationships with supporters.

The objective is increasingly to understand who the fan is, what they watch, where they watch it, what they buy and how they interact with the club or league.

That data can become commercially valuable.

It can help determine ticket prices, merchandise offers, advertising, content recommendations and sponsorship strategies.

The supporter is becoming more measurable.

And that creates a new question about the future of fandom:

How much of the fan experience will be personalised by algorithms?


SPORT SCIENCE IS CHANGING THE ATHLETE 

Technology is also moving closer to the human body.

Wearable devices can monitor movement and physiological variables.

Cameras can analyse technique.

Biomechanical systems can identify small differences in movement.

Recovery technologies can help teams manage training loads.

The objective is increasingly precise: gain information that allows athletes and coaches to make better decisions.

But the more technology enters elite performance, the more important the boundary between useful measurement and excessive optimisation becomes.

The athlete remains human.

The system surrounding the athlete is becoming increasingly computational.


THE SPORTS INDUSTRY IS ENTERING A NEW PHASE 

The numbers tell a clear story.

Global sports media rights are expected to exceed US$67 billion in 2026. Technology is becoming embedded in performance and broadcasting. Streaming is changing how fans watch live events. Women's sport is attracting growing commercial attention. Athletes are building independent media businesses. Stadiums are becoming year-round destinations. Investment is reshaping ownership structures.

But none of this changes the fundamental reason people watch.

Competition remains at the centre.

The uncertainty of the result.

The physical achievement.

The emotional connection.

The possibility that something extraordinary might happen in front of millions of people.

Technology can measure the moment.

It cannot guarantee it.


FOSTER! ANALYSES 

Sport has become much bigger than the game itself.

It is now a global ecosystem connecting athletes, supporters, broadcasters, technology companies, investors, cities and entertainment platforms. The growth of media rights, streaming, AI, data and new commercial models is changing almost every part of the industry.

But the transformation creates a paradox.

The more technology enters sport, the more valuable the original human element can become.

A machine can measure a sprint to the smallest fraction of a second. It can analyse thousands of movements. An algorithm can recommend content to millions of supporters. A streaming platform can deliver a match across the planet.

But none of those systems can create the uncertainty of competition.

That still belongs to the athlete.

The next era of sport will therefore not be defined simply by faster athletes, larger stadiums or more expensive media rights.

It will be defined by the convergence of competition, technology, business, entertainment and human performance.

Sport is no longer just a game.

It has become one of the world's most powerful ways of bringing all five together.


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